Thread: Beats of Fire
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Old 28 April 2013, 13:47   #101
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Join Date: Oct 2011
Location: UK
Age: 39
Posts: 304
Actually the most pressing thing is to make transitions work within the stages - not the animating of them so much as getting other sections of stages on there and getting a good switch between them. I've come this far in making a game before but that's new to me. Everything I've done is just one stage demos, mostly in AMOS.

Re. Final Fight, there is a lot of work left to be done, but the greatest part of that is graphics + sonics. I'm going to post later as to how some of that is being done.
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