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Old 23 April 2013, 22:39   #27
mips
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Join Date: Jan 2013
Location: Durban / South Africa
Posts: 24
Quote:
Originally Posted by FrodeSolheim View Post
Hi, you didn't really 100% confirm whether a there were *some* kind of window after "the little popup window saying starting fs-uae", but as I understand you, no window appears at all.
No, no window after the popup like there should be.


Quote:
Originally Posted by FrodeSolheim View Post
Does something appear when you start just "fs-uae" from a terminal?
Nothing appears except for some text in the terminal,
Code:
[reon@asterix ~]$ fs-uae

FS-UAE VERSION 2.3.0
Copyright 1995-2002 Bernd Schmidt, 1999-2012 Toni Wilen,
2003-2007 Richard Drummond, 2006-2011 Mustafa 'GnoStiC' Tufan,
2011-2013 Frode Solheim, and contributors.

This is free software; see the file COPYING for copying conditions. There
is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the README for more copyright info, and the source code for
a full list of contributors

logging to /home/reon/.local/share/fs-uae/fs-uae.log
libamiga (based on emulation core from WinUAE 2.5.1) initialized
logging to /home/reon/Documents/FS-UAE/Logs/FS-UAE.log.txt
cache_alloc size = 4096
TODO: free memory with munmap
cache_alloc size = 4096
TODO: free memory with munmap
cache_alloc size = 4096
TODO: free memory with munmap
cache_alloc size = 4096
TODO: free memory with munmap
cache_alloc size = 256
cache_alloc size = 1024
auto:  74  36 640 480
    =  74  36 640 480
^CUAE emulation core is quitting
[reon@asterix ~]$

Quote:
Originally Posted by FrodeSolheim View Post
There is definitively something weird going on, and I cannot really say I suspect an FS-UAE bug here, but who knows.

In your log file, there's:
Code:
opengl max texture size (estimate): 0x0
While there should be something along the lines of (but with different info):
Code:
opengl vendor: NVIDIA Corporation
opengl renderer: GeForce GTX 570/PCIe/SSE2
opengl version: 4.3.0 NVIDIA 310.14
opengl shading language version: 4.30 NVIDIA via Cg compiler
opengl extensions: (...)
opengl max texture size (estimate): 16384x16384
So it seems that FS-UAE isn't "talking" to OpenGL properly. It is possibly OpenGL initialization fails for some reason, and that this failure simply isn't logged by FS-UAE...

Do other SDL + OpenGL programs work on your system?
I'll have a look and get back to you thanks.
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