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Old 23 April 2013, 22:20   #26
FrodeSolheim
FS-UAE Developer

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Join Date: Dec 2011
Location: Førde, Norway
Age: 36
Posts: 3,385
Hi, you didn't really 100% confirm whether a there were *some* kind of window after "the little popup window saying starting fs-uae", but as I understand you, no window appears at all.

Does something appear when you start just "fs-uae" from a terminal?

There is definitively something weird going on, and I cannot really say I suspect an FS-UAE bug here, but who knows.

In your log file, there's:
Code:
opengl max texture size (estimate): 0x0
While there should be something along the lines of (but with different info):
Code:
opengl vendor: NVIDIA Corporation
opengl renderer: GeForce GTX 570/PCIe/SSE2
opengl version: 4.3.0 NVIDIA 310.14
opengl shading language version: 4.30 NVIDIA via Cg compiler
opengl extensions: (...)
opengl max texture size (estimate): 16384x16384
So it seems that FS-UAE isn't "talking" to OpenGL properly. It is possible OpenGL initialization fails for some reason, and that this failure simply isn't logged by FS-UAE...

Do other SDL + OpenGL programs work on your system?

Last edited by FrodeSolheim; 24 April 2013 at 11:59.
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