View Single Post
Old 14 March 2013, 10:32   #439
Registered User
Join Date: Jul 2012
Location: Germany
Posts: 27
Originally Posted by Scrat View Post
We have noticed timing issues with some games/demos when the Slow Mem runs at full speed, so we decided to keep the original timing in order to maximise compatibility. In short: Slow Mem is really slow mem
I was completely wrong on this one: Fast Memory and Slow Memory run at the same speed and this can't be changed. I probably mixed this up with something else from the early development days, sorry 'bout that
Scrat is offline  
Page generated in 0.04786 seconds with 9 queries