Originally Posted by Reynolds
Regarding the poligons, it matters only if it is calculated by CPU instead of the custom chips, otherwise the framerate will be constant even with a 100MHz CPU, afaik. I always expected what you say with every CPU boards in all of my Amigas way back, then I had to realize that it will not happen as I hoped. Good (negative) example how F/A Hornet runs under ShapeShifter with 060. That's what I call framerate, and it is on a 640x480 screen. The F1GP is fast since the point when F1GPEd have been released, as the drawing routines have been replaced from blitter based onto CPU one, if I remember correctly.
BTW, have to agree, the A500 is THE AMIGA. It was, it is, it will be, at least for me
Indeed... Games fully utilizing the Blitter/Copper/etc. would not see big speedups. But F1GP (and most 3D games I think) uses the CPU for drawing polygons so with the Zeus it should be playable at a decent framerate with mid detail.
I tested WinUAE w/ a 68000 and cycle-exact 50MHz and F1GP ran fine at about 20fps. Workbench 3.1 and most apps are noticeably faster, so I think the Zeus will give a stock A3000 a run for its money.
The boot menu looks awesome IMHO. It has all it needs, no more, no less.
Quick question: the "Slow" RAM enabled thru this board should be as fast as real FastRAM right?