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Old 25 February 2013, 20:08   #43
FrodeSolheim
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Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Quote:
Originally Posted by spajdr View Post
By the way, is it possible to combine two shaders into one file, like scanline classic + curvature?
Yes, in most cases. But it might require some knowledge of how the shader system works to get optimal results...

Quote:
Originally Posted by Goingdown View Post
Tried scanlines-nonlinear and scanlines-classic. Both will give same error message. All other shaders I tried are working.
Thanks for helping debugging the problem (IRC). Fixes will be included in .30 (Shaders did not follow the specification to the letter, worked with some OpenGL drivers).

Quote:
Originally Posted by mr_a500 View Post
I noticed a problem with the replaced ("old style") scanlines - in 2.1.29: I also noticed this when I attempted to use "old style" scanline code (from 2.1.19) in 2.1.22 - but I just assumed I screwed something up or missed something.
I haven't seen anything like that. But when I think of it, the scanline implemention may not work properly with (video format) rgb565. Is that what you're running? Does it work with video format rgba or bgra?
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