Quote:
Originally Posted by spajdr
By the way, is it possible to combine two shaders into one file, like scanline classic + curvature?
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Yes, in most cases. But it might require some knowledge of how the shader system works to get optimal results...
Quote:
Originally Posted by Goingdown
Tried scanlines-nonlinear and scanlines-classic. Both will give same error message. All other shaders I tried are working.
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Thanks for helping debugging the problem (IRC). Fixes will be included in .30 (Shaders did not follow the specification to the letter, worked with some OpenGL drivers).
Quote:
Originally Posted by mr_a500
I noticed a problem with the replaced ("old style") scanlines - in 2.1.29: I also noticed this when I attempted to use "old style" scanline code (from 2.1.19) in 2.1.22 - but I just assumed I screwed something up or missed something.
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I haven't seen anything like that. But when I think of it, the scanline implemention may not work properly with (video format) rgb565. Is that what you're running? Does it work with video format rgba or bgra?