Originally Posted by Galahad/FLT
Oids is trickier simply because it was written in Forth I think, which will likely make the code a little obfuscated, and I think its very TOS system reliant.
The original author of OIDS is still around
- do you think he would be willing to help you?
And to be honest, with Super Sprint it's a better idea to try and port the arcade version directly. The AI would be better, the music would be better and the graphics would certainly be better. It'd need AGA though. And it'd be a lot harder given the oddball DEC CPU it used.