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Old 14 January 2013, 14:03   #36
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Originally Posted by StingRay View Post
If you want the fastest possible code on 68000 there sometimes is no way around SMC!
Can you think of an example?

You make it sound like this is something special but this has been done since the beginning of the Amiga already. Also, while it works fine of course, you'll run into quite a bit of trouble if you want to do the same with a completely dead OS. In that case a trackloader is still the better choice.
This does not surprise me, it seemed like an obvious thing to do. Of course one of my design goals was to make it easy to run from hard disk, which I don't imagine early games programmers were really concerned about. Of course you need to be OS friendly in order to do this.
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