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Old 08 January 2013, 12:35   #67
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
The pre-calculating route is an interesting one... you wouldn't have to render all the frames beforehand, I think it would be enough to calculate the motion some frames ahead and only store the data needed to reproduce the collisions, since everything between the collisions is plain sailing (so to speak) and render the graphics in real time. If someone detonated a bomb you could purge the pre-calculation buffer and start again, which might introduce some judder depending on the circumstances. It would be a bit like CPU branch prediction.

I didn't realise Archer MacLean was pre-calculating the motion of the balls.
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