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Old 08 January 2013, 12:28   #66
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
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Originally Posted by Galahad/FLT View Post
With some programming ingenuity, Angry Birds is definately possible, and quite a close conversion would be possible, but, its personally not the game i'd aim for, because from a novice gamers perspective, they think Angry Birds is simple, they would have no clue in the amount of work needed to actually realise something like this on the Amiga.
Indeed. Game physics is a well trodden path these days, there are APIs for this sort of thing that do all the work for you. On the Amiga we'd have to start from scratch.

People who play games but don't program don't realise what has to go on behind the scenes to make things happen. It's easy to take things for granted, and think that sprites are actually solid objects, that all you have to do is "add gravity" and the rest takes care of itself. Even on a simple platform game, if all you did was "add gravity", your character would fall through the floor!
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