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Old 07 January 2013, 17:33   #57
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Join Date: May 2001
Location: New York City
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Originally Posted by desiv View Post
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Nuff said.. ;-)

That's a very poor implementation. I am sure you can do much better and have actual physics (both on Amiga and Megadrive). Just avoid the objects from rotating. OK, it's not totally real, BUT it would look ten times better than this. I think you can also have force links between the objects to have cohesion that you need to break, like in the original, even though you can't place objects on whatever angle you want.

Even the comments mention Puggsy as an example of proper 2D physic behaviour.
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