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Old 07 January 2013, 15:37   #52
Akira
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Join Date: May 2001
Location: New York
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Quote:
Originally Posted by Cammy View Post
I think Puggsy is a good example of a game that uses physics on the Amiga (and Mega Drive)
Yeah I was thinking along the same lines. You don't need to have the objects rotate and whatnot, just move them around with proper physics and give them "hardness" according to material. Should work .

Compromising and making stuff like this for porting is paramount to a proper conversion. "100%" is ridiculous, when the essence of the game is somewhere else., I think.
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