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Old 06 January 2013, 23:08   #50
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
I think we will have to forget "100% accurate". But I think a physics based game is not beyond a stock A1200, depending on how much we are willing to simplify. A game where all moving objects are round, that could be done. Hmm... maybe something like Bust-a-Move, but with gravity, and not restricting the bubbles to a grid...
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