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Old 06 January 2013, 22:11   #47
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Join Date: Dec 2012
Location: Germany
Posts: 13
I never wrote that the simulation or computation of physical elements and movement doesn't take time. I wrote that in my opinion (got it?) it it possible with a machine like the Amiga. I won't be the guy to state that I could write this code. But I think a coder who is used to the Amiga and its capabilities would be able to write some routines for these physical circumstances. In this sort of game you just simulate some sort of gravity. Ok, there are some objects to move around. But I think with some tables for the movement and gravity it should be possible. What's so damn complicated in this kind of game? There are some falling bricks and some throwing birds in it, what else? What's REALLY important for this kind of game is the graphical presentation. You need someone who is capable of transfering these physics or tables-of-movement into a smooth and natural animation.
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