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Old 06 January 2013, 20:14   #42
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Join Date: Dec 2012
Location: Germany
Posts: 13
That's not correct - your mistake is comparing a picture which has been raytraced (exactly as you described) with a picture that has some objects which changed there position and there shape. In raytracing you need millions of computed bits to get a picture, in a "normal" game you have about 10 to 50 object and compute their position and shape using a given algorithm. This has absolutely nothing to do with raytracing. You really can't compare them. It's like I want to buy a Fiat 500 for my daily way to work and buy a rocket instead. I can't use all facilities of the rocket and I can't use all calculated bits of a raytracing picture.
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