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Old 06 January 2013, 17:58   #35
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Join Date: May 2006
Location: Kilmacolm
Age: 38
Posts: 590
It was a lot like that but I don't think so. I think there was a white line border around the action with score and stuff down one side. Player ship was larger and the asteroids were regular polygons.

Point is games like that work if the thrust and inertia work well. In an artillery game, if it matters where you aim, and unexpected things happen when the walls come tumbling down, then it will be good, regardless of graphics.
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