View Single Post
Old 06 January 2013, 17:58   #35
jimbob
Registered User

 
Join Date: May 2006
Location: Kilmacolm
Age: 40
Posts: 619
It was a lot like that but I don't think so. I think there was a white line border around the action with score and stuff down one side. Player ship was larger and the asteroids were regular polygons.

Point is games like that work if the thrust and inertia work well. In an artillery game, if it matters where you aim, and unexpected things happen when the walls come tumbling down, then it will be good, regardless of graphics.
jimbob is offline  
 
Page generated in 0.03823 seconds with 10 queries