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Old 06 January 2013, 17:42   #33
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Join Date: May 2006
Location: Kilmacolm
Age: 38
Posts: 591
Originally Posted by Mrs Beanbag View Post
The physics on that was pretty impressive, at full frame rate, and that, just with some bits of cheap plastic and elastic bands!

I think, what you could do is draw the moving rectangular objects really simply (filled polygons in one or two bitplanes maybe, with a single pass over the whole screen for the fill) and redraw them with more detail when they come to rest. Round objects can simply be pre-rotated bobs.

How dare you, my mighty buttresses are not cheap!

Sadly, I'm a rubbish programmer, so I've no idea really how it would be done in detail. I was just thinking about what Thomas said about drawing the graphics being the slow part. I imagined an artillery type game with lots of interactive scenery and thought it would still be fun and look neat even with really simple graphics, if the physics was convincing.

I remember a PD asteroids type game that was in B&W 2D wireframe and I think the asteroids were just polygons, wish I could remember the name, it was really fast and great fun despite or maybe because of the primitive graphics.
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