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Old 06 January 2013, 16:17   #30
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Join Date: Jul 2001
Location: UK
Age: 38
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Originally Posted by Boo Boo View Post
And I quote Mrs Beanbag...

Originally Posted by Mrs Beanbag
Worms engine is very simple by comparison. No rotation and the physics is certainly not very accurate, as solid as it feels when playing. Again, interactions between objects are the exception rather than the rule; interactions happen "at an instant", mostly objects are flying through free space, which is relatively trivial. Objects do not balance on top of each other. The terrain is essentially static. On Angry Birds the scenery is almost entirely composed out of moving objects in constant interactions with each other. This is a completely different kettle of fish.
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