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Old 06 January 2013, 14:36   #22
Steve
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Join Date: Jul 2001
Location: UK
Age: 39
Posts: 2,165
Quote:
Originally Posted by Mrs Beanbag View Post
Yes but the problem is not to make Angry Birds on a modern mobile phone; it is to make a physics-based game like Angry Birds on the Amiga. The fact is there is no need for it to be so accurate, so why fret over it?
Hehe. Yeah you're right.

It just got me thinking as I'm trying to write a basic physics engine using Android and wondered how the Amiga would cope. I guess for the Amiga hardware fixed-point math probably would be the best route. But with an FPU under the hood wouldn't that help considerably?
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