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Old 06 January 2013, 15:24   #18
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
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Quote:
Originally Posted by Steve View Post
Interesting. I think 100% for sure an FPU would be required, as a decent physics engine requires the use of floating point math.
It really doesn't, for a game. Fixed point is quite sufficient. Who would notice an inaccuracy of one part in 4096, say? Or 256?
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