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Old 06 January 2013, 05:06   #11
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Location: Melbourne/Australia
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Originally Posted by Steve View Post
Just got thinking about this as I was bored. Would the Amiga have been able to handle a physics-based game like Angry Birds? Does it have the horse-power to calculate all the different dynamics in a game like Angry Birds? Maybe this is why we didn't see much in the way of 2D physics engines on the Amiga.
I think it would really struggle (even on an 060), it may look simple but that physics Engine in Angry Birds are actually quite sophisticated.
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