Originally Posted by Steve
Just got thinking about this as I was bored. Would the Amiga have been able to handle a physics-based game like Angry Birds? Does it have the horse-power to calculate all the different dynamics in a game like Angry Birds? Maybe this is why we didn't see much in the way of 2D physics engines on the Amiga.
I think it would really struggle (even on an 060), it may look simple but that physics Engine in Angry Birds are actually quite sophisticated.