View Single Post
Old 06 January 2013, 05:06   #11
Registered User
NovaCoder's Avatar
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,450
Originally Posted by Steve View Post
Just got thinking about this as I was bored. Would the Amiga have been able to handle a physics-based game like Angry Birds? Does it have the horse-power to calculate all the different dynamics in a game like Angry Birds? Maybe this is why we didn't see much in the way of 2D physics engines on the Amiga.
I think it would really struggle (even on an 060), it may look simple but that physics Engine in Angry Birds are actually quite sophisticated.
NovaCoder is offline  
Page generated in 0.03992 seconds with 10 queries