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Old 29 December 2012, 11:19   #20
Toni Wilen
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 20,460
sound_setadjust() already does what you explained, it changes whole emulation timing to speed it up or down it (vsynctimebase).

DirectSound uses circular buffer, others use ping-pong buffers. It is complex because every "mode" has slightly different requirements (vsync modes are very tricky)

Just changing CPU speed wouldn't help.
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