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Old 05 December 2012, 21:23   #31
StingRay
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Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 5,532
Quote:
Originally Posted by Photon View Post
Much, much, much fewer problems. On AGA/060, you just INCBIN whatever size files, A, WO, and done.
More memory is something that makes things easier, yes. But the actual code still has to be written and despite having more memory to "waste" it doesn't write itself you know.

Quote:
Originally Posted by Photon View Post
Maybe we're talking about different things. Can you give an example of a difficult problem you've encountered on AGA/060 (and how you solved it, if you want).
Try a perspective correct texture mapper without using FPU for example, I can assure you that you'll face several headaches!


Edit: Or basically, what Britelite said. Damn it.
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