Originally Posted by Boo Boo
How is the floor done on the racing games? Just constant redraw or theres some scrolling?
On the Amiga, I can imagine that simple roads could be done with the copper selecting a line from a pre-drawn bitmap (and changing palette colours as required) with per-line horizontal scrolling.
However this makes games with variable width roads (e.g,. Chase HQ) a lot more difficult.
As many 8-bitters could do these racing games fairly well (look at Chase HQ on the Amstrad CPC for example) I expect that many Amiga games - sharing an engine with the Atari ST version - simply redrew the screen each frame.