Originally Posted by Boo Boo
How is the floor done on the racing games? Just constant redraw or theres some scrolling?
Not sure how they were done exactly, but i can very imagine just one or maybe 2 bitplanes affected to the road/floor, and then playing with copper color bars and redrawing these 1/2 bitplanes entierly. 2 bitplanes shouldn't take to much time to redraw. Probably best using dual playfield mode (?)