View Single Post
Old 01 December 2012, 17:06   #10
Mrs Beanbag
Glastonbridge Software
Mrs Beanbag's Avatar
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
The fence is, I suspect, pre-scaled bobs for the posts and blitter-drawn lines. It's 3D in the sense that there are X, Y and Z co-ordinates involved, but no rotations, only translations. Maybe this explains the "endless" feel - the road always goes in one direction, along the positive Z axis, and just moves side to side and up and down rather than actually bending round.

Also you never get any closer to the objects on the skyline!
Mrs Beanbag is offline  
Page generated in 0.04780 seconds with 9 queries