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Old 21 November 2012, 00:08   #29
Mrs Beanbag
Glastonbridge Software
 
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
Amos doesn't take advantage of 060's extra features but it will benefit from the extra speed.

What version of Amos are you using? And are you using the compiler? Nothing I can see in the video should need much CPU time, but a 64 colour screen will make more work for the Blitter.

Just a tip though, pick one game to make first and stick to it until you finish it. I know too well how tempting it is to start a new project when you get another idea, and I also know too well that finishing only one game is difficult enough.
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