Amos doesn't take advantage of 060's extra features but it will benefit from the extra speed.
What version of Amos are you using? And are you using the compiler? Nothing I can see in the video should need much CPU time, but a 64 colour screen will make more work for the Blitter.
Just a tip though, pick one game to make first and stick to it until you finish it. I know too well how tempting it is to start a new project when you get another idea, and I also know too well that finishing only one game is difficult enough.
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