Thread: Beats of Fire
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Old 19 November 2012, 16:03   #32
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
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For collision detection between large numbers of rectangles, look up interval trees.

For efficient disk storage of game data, look up Lempel Ziv compression (Powerpacker, Imploder et al use variants of this).

Personally I'd look into using a more efficient music format than Octamed, which was designed for musicians more than games programmers.
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