Thread: Beats of Fire
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Old 17 November 2012, 21:08   #27
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Join Date: Mar 2012
Location: UK
Posts: 276
A quick quesiton on how you did the collision detection? I was writing Target Renegade for the PC a while back and spent a lot of time setting up hit point boxes for each character and testing collisions between these boxes. Seemed to work ok but was posible overly complicated plus was concerend that characters who were obviosuly not in line with each other could still hit each other (if that makes sense?). So how have you done it or do you know a website that explains it? I would love to finally finsih the game (and maybe port to Amiga?).
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