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Old 16 November 2012, 20:24   #493
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Join Date: Nov 2001
Location: Nottingham, UK
Age: 41
Posts: 8,488

With some adjustments this game should run in 512kb chip + fast.

Allocating the display and freeing after instead of allocating them all at program start. Only load in the sprites/music as and when needed, and for that level.

You'd need to setermine how much chip-ram you are actually using, and see where it can be saved.
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