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Old 19 October 2012, 03:32   #43
NovaCoder
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Join Date: Sep 2007
Location: Melbourne/Australia
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Hiya,

Yep the AGA C2P routine is highly optimized so you won't get much of a speed increase using RTG for lower resolutions (eg 320x200), RTG only really starts make a difference at higher resolutions. As you can see the FPS are being limited by the CPU trying to render the scene and not by the chipset's ability to display it.

You really need more MIPS to get the most out of this port, my 80Mhz Apollo 060 makes it 'playable'.

It would be great if I could get it to run at a solid 15 FPS on a 50Mhz 060 but that's not going to happen any time soon (unfortunately).
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