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Old 15 October 2012, 19:13   #35
mr.vince
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Join Date: Nov 2008
Location: Hawk's Creek
Age: 41
Posts: 1,374
Alright, the following means that clauddio can just shut up. I emailed Mike Montgomery (Code), Dan Malone (Graphics) and Jon Hare (who recently made the SB2 re-release for iOS happen, so assumed he might have had some insight, too).

Here's feedback from all three of them. Maybe someone of HOL can take a note and make sure this gets added to the game's entry? Just to avoid such discussion in the future...

Oh, and I thanked the boys for their reply.


Quote:
On 15.10.2012 17:03, Mike Montgomery wrote:
>
> Yes correct
>
>
Quote:
> From: Dan Malone
> Sent: 15 October 2012 15:27
> To: Jon Hare
> Cc: mr.vince, Jon Hare
> Subject: Re: Chaos Engine
>
>
>
> I can tell you that the graphics were originally developed in 32 colours, then tweaked down to 16 for the ST...
>
Quote:
> On Mon, Oct 15, 2012 at 3:20 PM, Jon Hare wrote:
>
> Mike??
>
>
Quote:
> -----Original Message-----
> From: mr.vince
> Sent: 15 October 2012 13:35
> To: Dan Malone, Mike Montgomery, Jon Hare
> Subject: Chaos Engine
>
> Hi,
>
> I have a question regarding THE CHAOS ENGINE and was hoping you guys could
> shed some light on it.
>
> The question is which Amiga version was first: OCS/ECS or AGA. We're pretty
> sure that the game was developed for OCS/ECS and then later extended to
> support AGA, which would also explain why it was released ten months later.
>
> I would even go as far as to assume that the game was designed for 16 colors
> for the ST and then extended for the Amiga.
>
> Thanks,
> Chris
>
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