View Single Post
Old 10 October 2012, 19:38   #64
Mrs Beanbag
Glastonbridge Software
Mrs Beanbag's Avatar
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Originally Posted by ImmortalA1000 View Post
All BASIC dialects aimed at producing graphically/sonically rich games are underpinned by their own machine code/object libraries to achieve things like moving BOBs around the screen etc and the back end of Blitz is much more powerful in terms of % of total chipset ability/bandwidth you can use.

I could draw the best graphics in the world, neigh arcade quality sprite rips even, but AMOS doesn't have the underlying power to move all that stuff around the screen to NOT make it look like a PD game in terms of amount of action on screen.
Now that's just not really true. It may be that Blitz has a more efficient Bob engine than AMOS (I'd like to see some benchmarks though) but not all commercial titles rely on large numbers of bobs for their action, and even if that's what you want, AMOS's performance isn't that bad, and I can think of plenty of professional and highly regarded games that are less than silky-smooth. I reckon I could easily match Magic Pockets, for instance.
Mrs Beanbag is offline  
Page generated in 0.04924 seconds with 9 queries