Originally Posted by ImmortalA1000
I would probably go for Blitz BASIC as it gives you less of a PD look than Amos generally but whatever you prefer I guess.
This is not the fault of the language. Amos is perfectly capable in the right hands.
The "problem" is that Amos is easier than Blitz, so the bar for making something is lower. But if you think that choosing a more difficult language is going to improve your coding, I suspect you are going to disappoint yourself. But I never tried Blitz.
Game kits can be fun. I'm just starting work on "Beanbag Creator", essentially the Mr Beanbag developer suite packaged for consumer use. So that could be fun for somebody I guess. What I've got at the moment is pretty esoteric and not suitable for release, but if I can turn it into something nice for anybody to use I don't see why not. (I want to make it nicer just for my own sake, in any case.)