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Old 24 December 2002, 23:08   #5
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Join Date: Jul 2002
Location: Someplace
Posts: 88
Turn on Logging, and illegal mem access logging (both under Misc). You should have something that appears like I have below.

As a side note to Toni, Trying this exact same config setup hardlocks my PC in 22R4. Works fine in 22R3. I don't want to derail this thread with that, so I'll PM you or start a new thread (your call, lemme know).

This is a stock OS3.0 Workbench setup, booting off an HDF file.

WinUAE 0.8.22, Release 3
(c) 1995-2001 Bernd Schmidt - Core UAE concept and implementation.
(c) 1998-2002 Toni Wilen - Win32 port, core code updates.
(c) 1996-2001 Brian King - Win32 port, Picasso96 RTG, and GUI.
(c) 1996-1999 Mathias Ortmann - Win32 port and bsdsocket support.
(c) 2000-2001 Bernd Meyer - JIT engine.
(c) 2000-2001 Bernd Roesch - MIDI input, many fixes.
Press F12 to show the Settings Dialog (GUI), Alt-F4 to quit.
End+F1 changes floppy 0, End+F2 changes floppy 1, etc.
Follow sprite mode set
No disk in drive 0.
Resetting frame rate hack
Building CPU table for configuration: 68020/881
1866 CPU functions
Building CPU function table (3 0 0).
Max CPUID level=1 Processor is AuthenticAMD
have_cmov=1, have_rat_stall=0
Setting signal handler
Building Compiler function table
Ct: 00000004, picasso_vidinfo.selected_rgbformat 00000000
Don't care mouse mode set
set_ddraw() called, and is 800x600@8-bytes
OpenGL extensions: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
OPENGL: using texture depth 16 texture size 1024 * 1024 scanline texture size 1024 * 1024
Using primary buffer (32768 bytes)
DirectSound driver 'Primary Sound Driver' found and configured for 16 bits at 44100 Hz, buffer is 24576 bytes, distance 8192 bytes, Primary buffer
Resetting frame rate hack
PAL mode, 50Hz
Illegal lput at 00200000
Illegal wget at 00f10000
Illegal wget at 00f10002
Illegal wget at 00f10004
Illegal wget at 00f10006
Illegal wget at 00f10008
Illegal wget at 00f1000a
Illegal wget at 00f1000c
Illegal wget at 00f1000e
Illegal wget at 00f10010
Illegal wget at 00f10012
Illegal wget at 00f10014
Illegal wget at 00f10016
Illegal wget at 00f10018
Illegal wget at 00f1001a
Illegal wget at 00f1001c
Illegal wget at 00f1001e
Illegal wget at 00f10020
Illegal wget at 00f10022
Illegal wget at 00f10024
Fastmem (32bit): mapped @$10000000: 32 MB Zorro III fast memory
Card 1 (ZorroIII) done.
UAEGFX-card: mapped @$12000000
Card 2 (ZorroIII) done.
Filesystem: mapped memory @$e90000.
Card 3 (ZorroII) done.
Byte put to custom register DFF110.
warning: Program does not wait for blitter 00FAAE76
SetSwitch() - trying to show picasso96 screen
Ct: 00000004, picasso_vidinfo.selected_rgbformat 00000004
ignored overlay because desktop depth == requested depth (16)
DDRAW: Primary surface created in video-memory
DDRAW: Secondary surface created in video-memory
try_surface_locks() returning secondary
set_ddraw() called, and is 800x600@16-bytes
Window mode (bits: 16, pixbytes: 2)
SetSwitch() from threadid 1000 - showing picasso96 screen
WinUAE now inactive via WM_ACTIVATE
DirectSound driver freed
DirectSound driver 'Primary Sound Driver' found and configured for 16 bits at 44100 Hz, buffer is 24576 bytes, distance 8192 bytes, Secondary buffer
WinUAE now active via WM_ACTIVATE
DirectSound driver freed
Using primary buffer (32768 bytes)
DirectSound driver 'Primary Sound Driver' found and configured for 16 bits at 44100 Hz, buffer is 24576 bytes, distance 8192 bytes, Primary buffer
DMACON: 23f0 INTENA: 602c INTREQ: 60 VPOS: 0 HPOS: 2
COP1LC: 00000420, COP2LC: 00000758
BPLCON0: 0303 BPLCON1: 0000 BPLCON2: 0024
Average frame time: 19.803371 ms [frames: 712 time: 14100]
DirectSound driver freed

Last edited by LordBug; 25 December 2002 at 01:52.
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