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Old 20 September 2012, 15:32   #44
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TorbenLarsen's Avatar
Join Date: May 2010
Location: Copenhagen
Posts: 75
Originally Posted by JudasEZT View Post
Bitmap always wanted both Amiga and ST markets to maximize sales. Thats why they always made the game design trying to do not provoke that ST version suffers significative losing specs.

Same goes for Graftgold at their firsts 16 bit games.. just look at Paradroid90.. scrolls just vertically.. but not horizontally, why? because ST manages it better.

sorry if my english is a bit rare =|
Clearly the Amiga was almost lightyears ahead of Atari on sprites and blitter and the result shows

No noicy fan here, huh ?

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