Originally Posted by Mrs Beanbag
Also the Bitmap Brothers never seemed to bother with hardware sprites (either that or they always used the same palette for the sprites as for the backgrounds, for some reason)
Bitmap always wanted both Amiga and ST markets to maximize sales. Thats why they always made the game design trying to do not provoke that ST version suffers significative losing specs.
Same goes for Graftgold at their firsts 16 bit games.. just look at Paradroid90.. scrolls just vertically.. but not horizontally, why? because ST manages it better.
sorry if my english is a bit rare =|