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Old 07 September 2012, 10:59   #19
StingRay
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Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
Quote:
Originally Posted by Toni Wilen View Post
I meant "Real time" = effect was simple (pixel offsetting) and was done in real time, 50fps, instead of ray tracing or similar = easy and fast to simulate in pixel shader. I didn't mean implementation was real time.
Thought you meant it like that but wasn't 100% sure. And yes, it's quite a simple effect indeed.
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