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Old 04 September 2012, 02:12   #14
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Join Date: May 2010
Location: London, UK
Posts: 207
Thoguht I'd update a little with some progress.

Been doing some behind the scenes improvement as I go along, progress isn't terribly fast but I'm learning the architecure as I go.

Some work on background tiles, platform graphics sets (all of which ported straight from SAM version for quick testing), player two is in there and wondering around under random mouse control. Some inertia applied to the movement of the main chars, more enemy types (one that seeks you out up and down as well as left / right for example).

Long way to go yet, but here is a linky to a vid of current status

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