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Old 24 August 2012, 20:38   #27
Thorham
Computer Nerd

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Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 42
Posts: 3,047
Quote:
Originally Posted by emufan View Post
i think the whole magic is in *.BAS and *.ASM.
Yeah, I know. I actually didn't use any of the original authors work. The code is open source, so I can post it if anyone's interested (or wants proof ).

I just wish I either had the time to write my own player, or that someone else would write one. It really sucks having a converter that's almost done, only to find out that it's likely I'm not going to have time to do a player. Sigh... Perhaps I can get out from underneath some of the bull crap I have to handle, on the other hand, a converter is only half the job done, and I have a problem with finishing things (the converter really is almost done, though)...
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