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Old 23 August 2012, 21:06   #710
Join Date: Jan 2010
Location: france
Posts: 932

Ok, this version fix the crash at start if S:TinyLauncher isn't created and also no more crash while scanning. I promise if Retronerd crash while scanning I sent him a beer.

To test it seriously, I had to put DH0: to scan (huge tree)... no problem.

So there are still bugs. like if you change a path and you scan an empty area, it keep the old others. but I'm going to fix all. It took time to rewrite this routine, but I'm probably going to write it again to see If I can support long slaves filenames like AlienBreedTowerAssaultAGA.Slave

I don't know how it is possible to test the presence of a long file like this, if someone have a clue, tell me... Or I will probably have to cheat like I did in the 2.1 version and earlier...

Last edited by gibs; 23 August 2012 at 21:12.
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