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Old 22 August 2012, 17:22   #6
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Join Date: May 2010
Location: London, UK
Posts: 207
Originally Posted by Predseda View Post
I would also add animations or pictures between levels - not just the same thing over and over again. Some variety that would keep me playing it until the end. And I would also keep the total ammount of levels about 12, nothing like 50 or 100 or so.
Yep, the plan will be to have some decent presentation inter-level sequences, etc. As for the number of levels, I think the SAM one had 12 levels per difficulty level, so the likelihood will be to replicate that sort of format with this one.

Originally Posted by Graham Humphrey View Post
I haven't got round to properly playing the Speccy games yet even though I downloaded them. It will be cool to see an Amiga version though and it might give me an incentive to check them out
Do have a go of the Speccy originals, they're excellent fun. Very quirky graphics and game-play. I found them irresistibly addictive, still do actually.

By the way your Downfall game is responsible in part for inspiring my attempts to crack the Amiga in terms of game development.
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