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Old 03 July 2012, 12:00   #45
BlankVector
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Join Date: Jun 2012
Location: Paris, France
Posts: 151
Quote:
Originally Posted by Ratte View Post
cia-setup made me mad on kicktos, many stuff to init
Fortunately, thanks to the very nice Commodore hardware documentation, I had no trouble there

Quote:
Originally Posted by Ratte View Post
st4amiga has a "hidden" colorsupport for lowres and medres ... changing some bytes makes them alive (simcity worked on kicktos)
I wonder how it can work... Probably slow software blitting.
IIRC SimCity uses a GEM UI, unlike most other games.

Quote:
Originally Posted by Ratte View Post
the kickstart must be checksumed
I did't do that, and it works fine.
Which component is going to check that checksum?
However, maybe that lack of checksum in EmuTOS could explain some trouble with re-kicking. Also the EmuTOS ROM is only 256 kB, that may cause trouble to some software.

Quote:
Originally Posted by Ratte View Post
and you need the interruptvectortable at the end (thanks toni for the hint in 2008).
That made me mad
Thanks again to Toni for the hint, too.
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