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Old 17 June 2012, 09:53   #28
Join Date: Jul 2010
Location: Australia
Posts: 475

Im a bit preoccupied with other stuff at the moment to delve right in, but I wouldnt mind doing some graphics stuff for now at least.
A few questions though:

Does the ab3d source archive contain the graphics to the weapons/hands at bottom of screen? I was going to rip them the hard way, but wont bother if those graphics are already available.
Also, how does the palette work for Doom in lower color modes? Is there specific palettes for different enemies/weapons/textures/etc., or a generic plaette? I dont want to revamp some graphics only to find the colors are all wrong.
I assume the size of the graphics for enemies decides what size they are onscreen? For example if enemies were redrawn, but slightly larger, is it possible to effectively use them as higher res textures, or would they simply appear larger in the games "world"?
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