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Old 04 June 2012, 00:48   #12
Mequa
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Join Date: Nov 2009
Location: UK
Posts: 497
Quote:
Originally Posted by kamelito View Post
Nice work to say the least, any plan to remove boost also to be more portable on platform not supporting it?
Sure, see this post on MorphZone about eventually removing Boost dependency for compatibility with NG Amigas (and other platforms). Currently it only uses Boost headers, no Boost libraries required.

SDL in XAMOS is implemented as a kind of wrapper too, so it shouldn't be too hard to use an alternative engine to SDL (given a rewrite of the graphical front-end) and make it a compiler option. This would most likely be required to build a version for ARM-based Windows RT tablets (using WinRT and Metro), or Windows 8's Metro (it works on Windows 8 desktop already), which don't support OpenGL and currently not SDL either. It should soon be possible to build a minimal (text-only) version without SDL, for easy debugging on more OS's.

Last edited by Mequa; 04 June 2012 at 00:57.
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