I kick off the 1.3 development series quite early this time, with a couple of new features, the most notable being support for OpenGL shaders for advanced effects (May 1st is a national holiday in Norway, so I had a bit of spare time ...
) .
EDIT: FS-UAE 1.3 is no longer the latest development series.
Changes in 1.3.0:
* Support XML shader spec 1.1.
* New scaling options (scale_x, scale_y, align_x, align_y), makes it possible to get 1:1 pixel mapping (or 1:2 etc) for your LCD display.
* Write OpenAL debug information to log file on startup.
I have created a separate thread for support and questions regarding the new shading and scaling system here:
http://eab.abime.net/showthread.php?t=64137
If you are interested in having FS-UAE translated to your language, see:
http://eab.abime.net/showthread.php?t=64143
Download FS-UAE 1.3:
http://fengestad.no/wp/fs-uae/download-beta
As usual, updates to 1.3.x will be posted here, and please report any issues you encounter (also as usual
).
If you are interested in following the development, you can add a subscription to the thread so you get emails when new replies are posted.