Originally Posted by chiark
This is pretty damn cool. Just a query: is the whdload slave also doing the necessary emulation?
WHDLoad is a useful tool for quick development. If there are any accesses to Atari ST registers I haven't picked up on, if anything tries to access one through an address register, WHDLoad exits immediately and tells me.
Quicker way of debugging, loading the game from hard drive instead of floppy.
Once I have it fully working using WHDLoad, then I'll be able to quickly master a floppy version, and then adapt the WHDLoad version to support that version so everyone starts off with the same version, and thus bug reports become meaningful.