Originally Posted by DJCruicky
Did you get the music bug sorted. If not, maybe instead of having Blitz2 play the music, instead use 'noiseplayer' in the background. I got the idea from watching one of s2325's early videos of your game. Maybe make a script that starts the music, installs the font, then runs the game. (don't ask me how
This can work, but it is a bit lame and also it cannot be used if the game music shall change during the game (for example in hiscore table). I hope Graham will find a way how to fix it.