Originally Posted by Graham Humphrey
Also - highscore table now all sorted out for good. It was really weird but the Inkey$ command seems to 'remember' all the previous key presses and record them in the name entry. However by doing a "QAMIGA:BLITZ" before the high score entry, it seems to totally 'forget' all the previous key presses. I've no idea why this works, but it does so I won't complain.
Does the game run on a stock CD32? If so it an input routine via gamepad would be nice
btw: Great project, great game!