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Old 04 April 2012, 08:04   #337
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Join Date: Mar 2006
Location: D
Age: 41
Posts: 512
Originally Posted by Graham Humphrey View Post
Also - highscore table now all sorted out for good. It was really weird but the Inkey$ command seems to 'remember' all the previous key presses and record them in the name entry. However by doing a "QAMIGA:BLITZ" before the high score entry, it seems to totally 'forget' all the previous key presses. I've no idea why this works, but it does so I won't complain.
Does the game run on a stock CD32? If so it an input routine via gamepad would be nice

btw: Great project, great game!

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