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Old 20 March 2012, 14:42   #226
Amiga user since 1990
Join Date: Sep 2005
Location: Bristol, England
Age: 42
Posts: 329
Keep the updates coming. This thread has become essential reading for me.

One suggestion - when the music being composed, could it only use a maximum of three sound channels? This will then leave one channel free for sound effects.

Many classic Amiga games had their ingame music spoiled by having half the tune temporarily vanish when a sound effect played.
roberthazelby is offline  
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